2 Make some sprites.
3 Add some behaviors to the sprites.
4 Export your project to projector or as a .dcr to be displayed in a webpage
First exercise: Make Some Sprites
Importing other stuff:
Import an image (or other media file)
go to "File" -> "Import" -> Select Image -> for
small files choose "standard import", for large files choose "link
to external file"
Drag the cast members onto the stage. They are now sprites. A sprite is a representation of a cast member.
Second exercise: Add interactivity.
To make the movie loop we need to put a little script in the last frame:
on exitFrame me
go to the frame
end
To add interactivity to our sprites today, we are using the "Code Library" it has some premade behavior scripts inside. Drag the behavior to your cast window, then drag it onto the sprite.
Third exercise: export everything
We want you to make a art project intended for a larger audience (not just
your classmates).
So part of the project is the decision how you want to package the project.
Should it be a standalone app, or should it be part of a website or an installation
or ???
The whole handling of the project should also be intended for somebody who is
not familiar with it.
you can take a .dir file and play it in the webbrowser, this way, it is not
compressed. to compress it, use the "Publish" command in the "File"
menu.
Macromedia's Technotes on exporting http://www.macromedia.com/support/director/dmovies.html